Ottoman guard warrior - real-time 3D character - green skin

Real-time game ready 3D Character in a role of soldier, sergeant, guard, classy fighter. Not rigged and skinned.
Perfect match for Arabs, Turks, Persians, Kurds, and Azerbaijanis ethnic groups. Concept art license is included, based on the Team from Earth concept art: https://www.artstation.com/artwork/WBGAPN
Perfectly works with for Unreal engine 5 and Unreal engine 4.

Real world scale - 185 cm
Customizable character with separated meshes and textures for:


________________________Used software _____________________


Production pipeline for AAA PC/Console games:

  • High poly - Zbrush
  • Low poly, UV - Maya
  • Baking in Marmoset toolbag
  • Texturing in Substance painter
  • Hair - Maya Xgen realtime pipeline (hair cards)

    Renderes:
  • HP - Keyshot
  • Texture - Marmoset

    ________________________Topology - Low poly_____________________

    TTL 110 556 tris
  • head  20,008
  • arms  7,276
  • body vest  11,156
  • bottle+pouches 4,586
  • gloves  8,620
  • skirt & belts 10,312
  • pants  7,782
  • boots  2,686


    Files:
    .ma
    .fbx

Professional topology for Games:

  • reasonable polycount according to AAA standarts
  • topology is uniform and have a good flow
  • separate pieces laying on top of each other have a similar topology
  • reduced polycount in less visible areas
  • logicly merged meshes
  • normals are unlocked
  • triangulated mesh in necessary areas to prevent non planar faces

    _________________________UV_________________________

Professional UV Layout:

  • uv's are well packed
  • texel density remaining the same (except hidden parts)
  • merged uv shells as much as possible
  • uv seams placed in hidden areas
  • reduced shell size in low visibility areas
  • checked UV direction with pattern layout
  • no distortion
  • for hard edges there is a cut on the uv, but not the over way
  • UV is straight where it possible

    ___________________________Textures_________________________

    Texture set
     body vest..................4096 x 4096
     skirt..........................4096 x 4096
     pants.........................4096 x 4096
     boots.........................2048 x 2048
     gloves.......................4096 x 4096
     bottle+pouches.........2048 x 2048
     arms..........................4096 x 4096
     head..........................4096 x 4096


    Each texture set has such maps:
    .n
    .ao
    .d
    .r
    .m

Some of the textures has additions from the list below.

PBR metalness roughness:

  •  normal 
  •  AO
  •  basecolor 
  •  roughness 
  •  metallic 

Additional for some elements:

  •  emissive 
  •  opacity 
  •  scattaring

Professional texture:

  • level of detail is constant through all textures, there are no too sharp or too blurry areas
  • pbr checker doesn’t have big red areas on both 30 and 50 srgb
  • materials are well defined on all the channels and have a good separation no visible texture seams
  • project is adjusted with unreal log file
Ottoman guard 3d green - standard license
$39
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
Team_from_Earth_Sergeant_Green Skin_basic
zip /
490 MB
Ottoman guard 3d green - extended license
$199
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (1)
Team_from_Earth_Sergeant_Green Skin_basic
zip /
490 MB